Lessons from launching on Product Hunt

Two months ago I hadn't launched any solo project that got users.

Until lately everything I had ever done was with someone else, usually with a compatible skillset. The problem with this approach is that if someone on the team loses interest or is busy the project dies out.

As this happened a couple of times I decided to take some time and work on projects by myself.

The products I launched (

Dripform (https:/

Here are 3 things I learned in this short journey.

1) Working Alone Sucks

To be effective and get stuff done you need a group of people to keep you accountable and motivate you to do more.

I found that posting updates on Twitter and on Makerlog helped me make better decisions and meet interesting people working on similar products.

The nice thing about these communities of makers is that everybody is extremely helpful and friendly.

In fact if you're working on something feel free to DM me for anything you need!

2) Tell your story

I found that the more open and transparent you are with what you're doing the more the people feel empathy towards with you and your product and the more likely they are to suggest your product to their friends.

In my experience when choosing what software product I'm going to buy I like to see how the project is evolving and how the customer support is.

Being a solo maker, you have the advantage of having all the informations on usage, problems and feature requests under control.

3) Vet your market

This is something I didn't do very well in both of my launches.

I only asked for generic feedback and not hard questions like “Want to pay for this?”

I made Dripform to ship something fast that I knew people would like. Turned out I was kind of right and gained a bunch of users, none were paid though. started from a tweet in August

At the end of August I found out about Pioneer and as I didn't have any ideas of what to make for the challenge I decided to pick the shared clipboard idea.

As I knew that project wasn't going to be massively useful I decided to optimise the making for learning.

Both projects got nice feedback from users, but I couldn't figure out any viable money making product spin offs from them.

The next thing I'm going to make will have to be something that people or businesses are willing to pay for.

Enjoyed this post? Got any content to suggest?

My articles are always a work in progress, and almost never complete so if you have any suggestions of how I can improve hit me up at hi[at]ferrucc[dot].io or DM me on Twitter


Here are some useful tools to launch your next product on Product Hunt

Preview Hunt to prepare the copy for your launch

Giphy to make the gifs by chaining some images